#include "path.h"; inherit "obj/monster.c"; void setup(){ set_name("marius"); set_short("Marius"); set_main_plural("mariuses"); add_plural("mariuses"); set_long("Marius is a plump elderly halfling. He has about " "him a kind of friendly look, and you know that if you sit here " "long enough he will happily chat with you. " "He has short curly brown hair that is swept back from his face, " "and his eyes are a soft brown color. He looks as if he has " "a story to tell.\n\n"); set_race_ob("/std/races/halfling.c"); set_random_stats(9,15); set_level(24); set_gender(1); set_guild("fighter"); adjust_money(10+random(10), "silver"); add_clone("/baseobs/weapons/short_sword.c",1); add_clone("/baseobs/armours/braided.c",1); this_object()->init_equip(); load_chat(110, ({ 1,({ "'Greetings, $lcname$, what can I get for ya?", }), 1,"'How goes the life of a brave adventurer?", 1,({ "'Blast it all... I wish I could remember....", ":rubs his eyes.", "'Listen here, $lcname$. If you find some equipment laying around out there, take it.", "'It'll probably be my sword and armour. I really don't need them, and you could probably use 'em.", "'I know I left them near a big rock. Then I went to sleep and...", ":shrugs.", "'Sorry, don't remember what happened after that.", "'Good luck on finding it, though."}), 1,"'I'd stay away from the North. Creatures up there are a lot tougher than around here.", }), ); }