#include "path.h" inherit THROW; set () { set_ranged_weapon("throwing hammer"); set_name("throwing hammer"); set_short("Throwing hammer"); set_long("This is a test hammer.\n\n"); add_alias("hammer"); set_readymess("You take your hammer into your hands and aim at"); set_firemess("Finishing your aim you throw a hammer at"); set_weapon_damage( ({ 2, 4, 6 })); }