#include "path.h" inherit FORESTROOM; //inherit "/d/hoerk/belaern/s_jung/city/shops/restock.c"; #define NUM 2 void setup() { set_light(60); add_property("no_undead",1); set_short("Realm of the Elf: Gloomy Forest"); set_long("\n Realm of the Elf: Gloomy Forest.\n\n" " You are in a gloomy, forbidding forest. This looks " "very different from the friendly woods you grew up " "in. The trees are gnarled and cruel looking. The " "friendly chirping of birds which you are accustomed " "to is noticably absent. You definately feel " "uncomfortable here, as if Elvenkind is not welcome " "in these parts." "\n\n"); add_sound("birds","You wonder why you can't hear any birds. " "Perhaps the birds know something you don't.\n"); add_item("tree","The trees are black and twisted. They seem " "to be a perversion of nature.\n"); add_item("sky","You long for a view of the blue sky but alas, " "the thick foilage is denying you of even that respite.\n"); add_item("ground","The ground is covered by twisted roots.\n"); add_item("forest","The forest ominously looms around you.\n"); add_exit("southeast", GLOOM+"dfo1a", "road"); add_exit("northwest", GLOOM+"dfo1c", "road"); add_exit("northeast", GLOOM+"dfo2b"); set_zone("forest"); }