inherit "/std/outside"; #include "path.h" void setup () { set_short("Macedonia: Shadow Valley"); set_light(40); set_long("Macedonia: Shadow Valley\n\n" " This is a large grassy area at the northeastern" " corner of Whispering Woods. The scenery from here " "is breath-taking. With the Gnude River gently flowing " "into Lake Chicamocomico, and outlines of forest and" " mountain ranges, you feel like you want to stay here to " "rest for a short time. " "\n\n"); add_item(({"grass","area","grassy area"}),"This is a small plain " "covered with bright green, knee-deep grass. This area " "has a breathtaking view of the lake and river.\n"); add_item(({"river","gnude river","gnude"}),"You are looking closely " "at the gently flowing Gnude River as it flows into Lake " "Chicamocomico. The water is fresh and clear, but you " "are too afraid to take a dip. It looks very " "refreshing however.\n"); add_item(({"lake","lake chicamocomico","chicamocomico"}),"Lake " "Chicamocomico is a very quiet and peaceful lake. " "As you look at its size, you estimate that is covers " "about half of the base of Shadow Valley.\n"); add_item(({"forest","woods"}),"From here, you can see the edge of " "the forest. Due to its density, you can not see far " "into it.\n"); add_item(({"mountain","range","mountain range"}),"Far too the " "distance you can see the Mithril Mountains. The " "base of the mountains in pretty clear but the peaks " "are somewhat covered by the clouds.\n"); add_clone(NPC+"deer.c",1); add_clone(NPC+"rabbit.c",2); add_exit("east",VALLEY +"gnome02","path"); add_exit("north",NORTHRMS +"gnomech1.c","path"); } void init() { add_action("do_drink","drink"); ::init(); } int do_drink(string str) { write("You take a drink from the refreshing waters of the lake. " "It is surprising how much better it makes you feel.\n"); say(this_player()->query_cap_name()+" has a drink of water.\n", this_player() ); this_player()->adjust_hp(random(4)+1 ); return 1; }