#include "path.h" inherit "/std/room.c"; void setup() { add_property("no_undead",1); set_light(LIGHT); set_short("Island of Maroek: Halfling Square"); set_long("Island of Maroek: Halfling Square\n" "This square is the center of the meager halfling town on this island. Although " "this entire area is within a giant tree, there is still enough dirt on the ground " "and light in the sky to make it seem like the whole place is outdoors. " "\n\n"); add_clone(CHAR+"pippin.c",1); add_exit("south",ROOMS+"guild.c","door"); add_exit("north",ROOMS+"half4.c","path"); add_exit("east",ROOMS+"road.c","path"); }