#include "path.h" /*inherit "/std/outside"; */ inherit SWAMPGEN; #define NUM 2 setup() { set_light(60); set_short("Swamp"); set_long("You are in a swamp. You hear the surf of the Sword Coast to " "the west, but you can't go there due to extremely wet ground that way. " "The stench of the swamp is all around you.\n"); add_property("no_undead",1); add_exit("south", HERE+"sw6", "road"); add_exit("east", HERE+"sw3", "road"); add_item("swamp", "A totally unhealthy place. Bugs and treacherous ground " "everywhere you look. The stench is almost unbearable.\n"); add_item("ground", "The ground is wet and treacherous.\n"); add_clone(NPCS+"toad.c",1); add_clone(NPCS+"snake.c",2); set_zone("swamp"); :: setup(); }