#include "path.h" inherit "/std/outside.c"; void setup() { set_short("Center of Human Village"); set_long("Center of Human Village.\n\n" " You've entered the human village. Perhaps not " "the most habited, but still with a Tavern and a Shop, " "to the south and east. To the west stands a cabin from " "where you actually see smoke from the chimney. The village " "has been situated by the river and stands clear without any " "trees. As the river continues southwest, so does a path, " "both along Silverbreed, and to the southeast. A wider trail goes " "northeast with the tracks of a wagon. " "\n"); set_light(80); add_item(({"tree","trees"})," The surrounding nature " "forms sweet shapes all along the calmly flowing river. " "Here small bushes perfectly unite with larger prouder trees.\n"); add_item("river"," Silverbreed is the centre of life " "among these elvens. Its calm and glittering flow sure " "gives you a hint of the source for its name. Some of the " "glitter seems to come from the fishes idling around in the" "water. \n"); add_item(({"cabin","house","hut"})," Most of the houses, " "which almost includes everyone of them, are built with no " "care for their looks. The one to the west is the only with " "some extra work spent on. Not only its red paint, but also " "the wonderfully carved door."); add_exit("west",ROOMS+"y21.c","door"); add_exit("east",ROOMS+"C21.c","door"); add_exit("south",ROOMS+"A23.c","door"); add_exit("northwest",ROOMS+"y19.c","path"); add_exit("northeast",ROOMS+"C19.c","path"); add_exit("southwest",ROOMS+"y23.c","path"); add_exit("southeast",ROOMS+"E25.c","path"); }