#include "path.h" inherit FORESTROOM; void setup() { set_light(60); add_property("no_undead",1); set_short("Realm of the Elf: Gloomy Forest, Clearing"); set_long("\n Realm of the Elf: Gloomy Forest, Clearing.\n\n" " Once again you find yourself in a clearing. " "These woods are full of similar looking places " "perhaps they are not clearings at all, maybe " "they are feeding places or ambush spots for the " "evil that inhabits these woods. \n\n"); add_sound("birds","You wonder why you can't hear any birds. " "Perhaps the birds know something you don't.\n"); add_item("tree","The trees are black and twisted. They seem " "to be a perversion of nature.\n"); add_item("sky","You long for a view of the blue sky but alas, " "the thick foilage is denying you of even that respite.\n"); add_item("ground","The ground is covered by twisted roots.\n"); add_item("forest","The forest ominously looms around you.\n"); add_exit("southwest", GLOOM+"dfo2b", "road"); add_exit("northwest", GLOOM+"dfo3c", "road"); set_zone("forest"); add_clone(CHAR+"wood_imp.c",(random(3))); }