#include "path.h" inherit FORESTROOM; inherit "/d/hoerk/belaern/s_jung/city/shops/restock.c"; #define NUM 2 setup() { set_light(60); set_short("Gloomy Forest"); set_long ( "You are in a dark, damp part of the woods which " "you have never seen the likes of in your life. " "This place is dead silence unlike the cheerful " "woods of your childhood. The trees here are gnarled and " "cruel looking. You have a strange feeling that " "you are not alone here. \n\n"); add_sound("birds","You wonder why you can't hear any birds. " "Perhaps the birds know something you don't.\n"); add_item("tree","The trees are black and twisted. They seem " "to be a perversion of nature.\n"); add_item("sky","You long for a view of the blue sky but alas, " "the thick foilage is denying you of even that respite.\n"); add_item("ground","The ground is covered by twisted roots.\n"); add_item("forest","The forest ominously looms around you.\n"); add_exit("northeast", GLOOM+"dfo2a", "road"); add_exit("south", ROOM+"fo3", "road"); add_exit("northwest", GLOOM+"dfo1b", "road"); add_exit("north", GLOOM+"dfo2b", "road"); set_zone("forest"); } void reset() { restock(random(3),"wood imps",CHAR+"wood_imp"); }