#include "unarmed_combat.h" inherit "/obj/monster"; void setup() { set_name("vine"); set_short("Vine"); set_long("A plant with a look of hunger about it.\n"); set_main_plural("vines"); set_gender(0); set_race("unknown"); set_guild("fighter"); set_random_stats(5, 7); adjust_str(14); adjust_con(1); adjust_dex(18); set_aggressive(1); set_level(3); set_al(random(10)); set_wimpy(0); } /* setup() */ mapping valid_attack() { return([ "punch" : ({ AN+" grabs a hold of "+DN+"'s neck.\n", "You bite "+DN+"'s stem.\n", AN+" strangles your neck.\n" }), "kick" : ({ AN+" tries to pull off "+DN+"'s leg.\n", "You try to pull "+DN+" from your body.\n", AN+" grabs ahold of your leg.\n" }), "headbutt" : ({ AN+" almost pulls "+DN+"'s arm off\n", "You try to wiggle free from "+AN+".\n", AN+" almost pulls your arm off.\n" }), ]); } /* valid_attack() */