#include "path.h" inherit "/std/room"; object booklet; void setup() { set_short("Dwarf Kitchen."); set_long("This is a tiny room which serves as a kitchen for " "the dwarfen family which used to live here. There is " "a pile of ashes in the middle of the room where the food " "was obviously cooked. There are a few Large pans hanging up " "on one wall. There is a small food cupboard in the corner. " "There is a small battered booklet on the table.\n"); add_property("no_undead",1); set_light(80); add_item("Ashes", "These are the remnants of a large fire.\n"); add_item("Pans", "These are large and well burn't.\n"); add_item("Cupboard", "This is a simple let large food Cupboard " "(closed).\n"); add_alias("pan", "Pans"); add_alias("pans", "Pans"); add_alias("Pan", "Pans"); add_alias("cupboard", "Cupboard"); add_alias("ashes", "Ashes"); add_alias("ash", "Ashes"); add_exit("east", PATH+"dwarf.c","door"); } void reset() { if(!booklet) { return; booklet = clone_object("/std/object"); booklet->set_name("booklet"); booklet->set_main_plural("booklets"); booklet->set_short("booklet"); booklet->set_long("This is a help Booklet. Upon reading it you " "see various helpful commands......\n " "1) Type help or help <topic> for general help.\n " "2) Score brings up your score.\n " "3) Skills brings up your current skill levels.\n " "4) To Communicate try Chat, tell, say or Shout.\n " "5) Who brings up a list of current mudders.\n " "6) Wield <weapon>, wear <armour> are needed to equip yourself.\n " "7) Search or Search <item> will search an area or specific item.\n " "This is about it...enjoy the MUD.\n"); booklet->set_weight(5); booklet->set_value(0); booklet->move(this_object()); } /* if (!booklet) */ } /* void reset() */ void dest_me () { if (booklet) booklet->dest_me(); } /* dest_me */