// The goblin Newbie Area // Made by Tek and Allonon May 1995 #include "path.h"; inherit "/std/room"; void setup() { // Descriptions... set_short("Realm of the Goblin: River"); set_light(20); set_zone("newbie_river"); set_long("\nRealm of the Goblin: River\n\n" " This part of the river comes to a end here. You can see " "a dry cave to the northeast. It looks different from the rest of " "the cavern you have been wading through. Perhaps you should turn " "around and go back.\n\n"); add_property("no_undead",1); add_item(({"wall", "rock"}), "The walls here are dark and damp. They are covered " "with moss and fungus.\n"); add_item(({"moss", "fungus"}), "The moss and fungus probably grow here " "because the walls are so damp and wet.\n"); add_item("cave","This cave from what you can see from this distance " "looks like it has been recently dug. You think you see movement " "in the cave.\n"); add_item("river","This river doesn't look to deep as far as you " "can tell, maybe about two feet deep. You see some blind fish swimming " "in it occassionally.\n"); add_item(({"fish","blind fish"}),"These are your ordinary cave fish, " "they look quite tasty.\n"); // Items.... add_exit("northeast", ROOM+"ngob42.c","path"); add_exit("south", ROOM+"ngob40.c","path"); // Exits.... } /*setup() */