#include "path.h" inherit HAVMAND+"jungle.c"; void setup() { set_long("\nIsle of Havmand : Jungle\n\n" "You are climbing an upward spiralling track through the jungle, although " "it doesn't seem to be very steep at this point. There are plenty of " "trees here, and you keep hearing rustling noises in the leaf-litter. " "\n\n"); add_sound("rustling","You really, really hope its the sounds of birds" "you can hear scrummaging through the leaves. " "\n"); add_item("leaf-litter","Piles of fallen leaves make excellent homes for " "various bugs and crawly things. " "\n"); } void init() { add_exit("east",HAVMAND+"j27.c","path"); add_exit("southwest",HAVMAND+"j25.c","path"); ::init(); }