/* Added by Galvin 95-05-06 */ #include "path.h" inherit ROOM+"baseroom"; void setup() { my_setup(); set_short("Realm of the Lizard: Musty Swamp"); set_light(60); set_long("\nRealm of the Lizard: Musty Swamp\n\n" " You stumble through the thick vegetation, having a hard time to " "follow the almost non-existant path. Twisted trees flank the path " "on both sides and nasty vines hanging from the trees tries to " "entangle you. The dense mist is all around you, making it a lot " "harder to proceed than it really is. \n\n"); add_property("no_undead",1); add_item("trees", "The trees are clad in swampmoss and twisted vines are " "hanging from them in multitude. \n\n"); add_item("vines", "Nasty vines hang from the trees in great numbers. They " "seem to be moving but it must be a trick of the light. \n\n"); add_item("mist", "It continues to harass your sight and hearing. \n\n"); add_item("path", "The path disappears and when you're about to give up " "looking for it, you find it again. \n\n"); add_item("vegetation", "The usual roots, shrubs and weed that grows " "everywhere and on everything. \n\n"); add_exit("north",SWAMP +"lizard09","room"); add_exit("southeast",SWAMP +"lizard16","room"); }