inherit "std/room"; #include "path.h" void setup() { //ef9.c set_light(70); set_short("Gnarlwood Forest"); set_long("Gnarlwood Forest\n" "The ground dissolves into a fine powder with " "each step you take through this forsaken forest " "until it disappears altogether, and you are on the " "edge of a crevice filled only with darkness. Although " "tangled roots twist out of the crevice side, they " "are too weak and dry to support your weight. You wonder " "if the forest continues, or if this is where the land was " "torn from the surface. For now, however, you cannot investigate " "it further; you may only return to the " "living yet lifeless forest behind you to the northeast.\n"); add_item(({"ground","dirt"}), "The dirt has seen no rain or snow since its captivity, and now " "is barely more than fine brown dust.\n"); add_item(({"forest","land"}), "This midnight forest ends here at the outline of the crevice, " "and the trees are sparcer than in the heart of " "the forest to the northeast.\n"); add_item(({"tree","trees"}), "Colorless bark coats the trees as " "the roots try in vain to nourish the leaves in this cursed woods.\n"); add_item(({"crevice"}), "You peer over the edge, hoping to find some clues as to the " "origins of this forest here. The only thing you see is dark " "space, however, and the deep fear that overcomes you as " "you kneel over this chasm to nowhere convinces you to avert " "your glance and look elsewhere.\n"); add_item(({"roots","root"}), "Emaciated roots dangle like thin vines through the " "side of the cliff as they continue their search for " "water and life.\n"); add_property("no_undead",1); add_exit("northeast", HERE+"ef4", "path"); //add-on }