.\"send a message to all users in the same environment as the sayer .DT say Discworld driver help say Name say() - send a message to all users in the same environment .SI 5 .EI Synopsis .SI 5 varargs void say(string str, object obj); Send a message `str' to all players in the same object (room). The second argument is optional. If second argument `obj' specified, the message is sent to all except `obj'. If `obj' is not an object, but an array of objects, all those objects are excluded from receiving the message. This command behaves differently if called from a "heart_beat()". When called from a "heart_beat()", the message will reach all players in the same environment of the object that calls "say()". .EI See also .SI 5 message(3), write(3), shout(3), tell(3). .EI