Compromise guilds. These are generally less powerful in their main areas than the dedicated guilds, but a combination of abilities is useful. BUT is very expensive in terms of experience to achieve. Grimbrand: (God of Storms) (cleric-thief) Location: Dendall. Races: Duergar. Stats: High Wisdom + Dexterity Weapon restrictions: Blunt weapons. Bards: Location: Stormfront. Races: Human,Elf,Half-elf,Dwarf,Gnome,Halfling. Stats: Charisma + Intelligence + Dexterity Weapon Restrictions: None. Armour restrictions: Leather, Elfin Chain. Note: Rogues, some unique innate spells and enchanted intruments. Paladin: (Good aligned holy warrior) Anti_paladin: (Evil aligned holy warrior) Location: Varies Races: Human Stats: Wisdom + Strength Weapon Restrictions: None Armour Restrictions: None Wizard-Warrior: Location: Unicorn Mountain. Races: Elf,Drow,Half-elf Stats: Int. (Strength and Dex recomended) Weapon Restrictions: Single handed. (Special weapons) Armour Restrictions: Leather, Elfin Chain. Planned guilds: Druid, Ranger, Monk. If they aren't listed, they probably aren't in yet.