// whimpy kobold inherit "/obj/monster"; #include "path.h" void setup() { set_name("Bentneck"); add_alias("bentneck"); set_short("Bentneck"); set_long("A skinny half-starved kobold, he is covered in dirt and grime, only a problem in large numbers.\n"); set_race("kobold"); set_level(7 + random(1)); set_gender(1); set_wimpy(0); set_random_stats(9, 14); set_al(-100+random(10)); adjust_money(25+random(8), "copper"); load_chat(90, ({ 1, "'The key!! The key!! The key!!!!!", 1, "@grunt", 1, "' Are you looking for the key?", 1,"'You must follow the water to find you passage to manhood!!!" })); load_a_chat(80, ({ 1, "'YOU'RE GONNA TASTE GOOD.", 1, "'Let's see who's boss here $acname$", 1, "'Ughh!", 1, "'I was wrong to help you!!!!!!" })); if(random(2)) new(ARMOR+"cloak.c")->move(this_object()); else new(ARMOR+"leather.c")->move(this_object()); new("/d/newbie/goblin/weapons/fork.c")->move(this_object()); this_object()->init_equip(); } /* setup() */