inherit "/obj/monster"; #include "path.h"; void setup() { set_name("thrakis"); set_short("Thrakis"); set_race("goblin"); set_gender(1); set_long("This is Thrakis the goblin smithy. He is " "lounging around, not really trying to work. " "He looks like he was up late last night, probably hanging out in the tavern. " "\n\n"); load_chat(170, ({ 1, "Thrakis asks, 'Have you seen the beautiful waterfall near here?'", 1, "Thrakis says, 'Don't play around in the river.'", 1, "Thrakis says, 'Watch out for quippers.'", }) ); load_a_chat(20, ({ 1, "DIE TRAITOR!!!!!", 1, "Leave me alone!", 1, "Get out of here, NOW!", }) ); //set_guild_ob("/std/guilds/warriors/fighter"); set_level(8); set_wimpy(0); clone_object(WEAPON+"short_sword.c")->move(this_object()); clone_object(ARMOR+"leather.c")->move(this_object()); clone_object(ARMOR+"helmet.c")->move(this_object()); command("equip"); } /* setup */ void do_death(object att) { tell_object(att, "AAARRRRGGGHHH!"); ::do_death(att); }