#include "path.h" inherit "/std/room"; void setup() { set_short("Realm of the Duergar: Living Room"); set_long("\n Realm of the Duergar: Living Room.\n\n" " This is a well lived living room which you know well " "because this was your home when you were younger. There " "is a large bench covering the whole of one side of the " "room, and an assortment of various other stools etc.. " "There is only one exit, and it leads to the dangerous " "world known as Final Realms." "\n\n"); add_property("no_undead",1); set_light(50); add_item("bench", "This is a pretty boring bench, old and worn. " "You recognise it as the one you nearly broke when you " "younger.\n"); add_item("stool", "This 3 legged stool is a basic stool...you see " "the drow trademanships mark on one of the legs.\n"); add_clone("/baseobs/armours/cloak",1); add_clone("/baseobs/weapons/hand_axe",1); add_clone(BOOK,1); add_exit("leave","/d/newbie/duergar/rooms/main01","door"); modify_exit("leave",({"function","do_leave"})); } int do_leave() { if(this_player()->query_property("guest")) { notify_fail("\nAs a welcome guest to the Final Realms you are " "being sent to our special guest area. " "Enjoy your visit with us.\n\n"); this_player()->move(NEW_NEWBIE+"guests/rooms/intersection"); this_player()->look_me(); return 0; } return 1; }