<HEAD> <TITLE> call_out - delayed function call in same object </TITLE> </HEAD> <BODY BACKGROUND=http://www.imaginary.com/~beek/gifs/bg.jpg TEXT=#000000 ALINK=#FFFF00 VLINK=#550000 LINK=#000099> <center> <H1> call_out - delayed function call in same object </H1> </center> <p> <b> void call_out( function fun, int delay, mixed arg, ... ); </b> <p> Set up a call to 'fun'. If fun is a string, it is interpreted as the name of a function in this_object(). The call will take place 'delay' seconds later, with the arguments 'arg' and following provided. <p> Note: Unless THIS_PLAYER_IN_CALL_OUT is defined, you can't rely on write() or say() in 'fun' since this_player() is set to 0. Use tell_object() instead. <p> If THIS_PLAYER_IN_CALL_OUT is defined, this_player() is the same as it was when the call_out() call was scheduled. <p> See also: <A HREF=remove_call_out.html> remove_call_out </A>, <A HREF=../system/call_out_info.html> call_out_info </A>, <A HREF=../system/find_call_out.html> find_call_out </A> <p> <HR> <ADDRESS> <A HREF=http://wagner.princeton.edu/~tim> Tim Hollebeek </A> <p> <A HREF="http://www.imaginary.com/~beek/"> Beek </A>@ZorkMUD, Lima Bean, IdeaExchange, TMI-2, and elsewhere </ADDRESS>