inherit "/obj/monster"; #include "path.h"; void setup() { set_name("parham"); set_short("Parham"); set_race("goblin"); set_gender(1); set_long("The nasty, ugly, greasy Goblin man that stands before you " "is Parham the owner of this shop. He is quite dirty and smelly even for " "a goblin. You can hardly stand near him because he smells so bad. " "\n\n"); load_a_chat(20, ({ 1, "DIE TRAITOR!!!!!", 1, "Leave me alone!", 1, "Get out of here, NOW!", }) ); //set_guild_ob("/std/guilds/warriors/fighter"); set_level(8); set_wimpy(0); clone_object(WEAPON+"morning_star.c")->move(this_object()); clone_object(ARMOR+"leather.c")->move(this_object()); command("equip"); } /* setup */ void do_death(object att) { tell_object(att, "AAARRRRGGGHHH!"); ::do_death(att); }