#include "path.h" inherit "/std/outside"; #define NUM 2 void setup() { set_light(80); add_property("no_undead",1); set_short("Realm of the Elf: Center of Elven Village"); set_long("\n Realm of the Elf: Center of Elven Village.\n\n" " You are deep into the High Forest. " "This looks like a peaceful well guarded part of " "the forest. The elves must really take care of this part of the " "forest, and keep it free of goblins and other pests.\n" " The air is filled with smells of " "grass and flowers. You hear birds singing their praise to nature." " Hidden all around you in the forest lies a small elven " "village. Only your keen elven eyesight allows you to spot " "the 'buildings' around you. A path leads into the forest " "to the east." "\n\n"); add_exit("southwest",ROOM+"shop.c","door"); add_exit("east", ROOM+"fo10", "road"); add_exit("west", ROOM+"forestinn", "door"); add_exit("north", ROOM+"treant", "road"); add_exit("south", ROOM+"raiseroom", "door"); add_exit("northwest", ROOM+"guild", "door"); add_item("buildings", "These buildings are nestled in trees " "all around you.\n"); add_item("forest", "The forest seems to be inhabited by lots of wildlife. " "Everywhere you look, you see small animals moving.\n"); add_item(({"wildlife","animals"}),"The creatures that scurry about are " "difficult to see because of the forest's coverage. Besides, most are " "too small to take proper note of.\n"); set_zone("track"); }