#include "path.h" inherit CASTLE+"baseroom.c"; object *npc; void setup () { set_short("Realm of the Orc: Skeletal Remains Room"); set_light(40); set_long("\n Realm of the Orc: Skeletal Remains Room.\n\n" " There are skeletons scattered everywhere around " "the room. Other than this, there is nothing it the " "entire room. Even the door to the south has been " "taken off the hinges. It looks as if someone used " "this room to place the remains of the guards in one " "location." "\n\n"); add_item(({"skeleton","steletons"}),"\nThese are the decayed " "remains of the palace guards. As far as you call " "tell there must be skeletons of a dozen guards, " "and every item of value has been removed."); add_item(({"door"}), " It is a large oak door which is resting " "against the door facing. With the hurry that was " "taken to get out of here, someone knocked it off " "the hinges."); add_exit("south",DUNGEON +"dungeon07","door"); npc=allocate(2); } void reset() { int i; for(i=0;i<sizeof(npc); i ++) { if(!npc[i]) { npc[i]=clone_object("/d/newbie/orc/monsters/cave_rat.c"); npc[i]->move(this_object()); } } } void dest_me() { int i; for(i=0; i<sizeof(npc); i ++) { if(npc[i])npc[i]->dest_me(); } ::dest_me(); } // sojourn