// gnoll inherit "/obj/monster"; #include "path.h" void setup() { set_name("Gnoll"); add_alias("gnoll"); set_short("gnoll"); set_main_plural("gnolls"); set_long("This creature is humanoid to a degree. It has greenish " "gray skin, with a dull yellow mane. Its eyes are dull black " "and its nails are amber colored. " "\n\n"); set_race("gnoll"); set_level(3+random(3)); set_wimpy(0); set_random_stats(5, 14); set_al(-100+random(10)); adjust_money(4+random(8), "gold"); load_chat(99, ({ 1, "'You look like an easy victim.", 1, "@grunt", 1, "'Wanna fight?" })); load_a_chat(99, ({ 1, "'I'll show you!!!", 1, "'Ughh!", 1, "Gnoll tries to pull your head off" })); new(ARMOR+"leather.c")->move(this_object()); new(WEAPON+"flail.c")->move(this_object()); this_object()->init_equip(); } /* setup() */