#include "path.h" inherit CASTLE+"baseroom.c"; void setup() { ::my_setup(); set_short("Realm of the Orc: Dining Room"); set_light(40); set_long("\n Realm of the Orc: Dining Room.\n\n" " The dining path has been totally destroyed by the " "invaders. It looks as if there was a major fight right " "here in this path. The enormous table and the chairs " "are broken and now aren't much more than firewood. The " "walls are covered with blood stains and chink marks made " "by a sword or axe. The floor is littered with various " "bones and broken weapons. The main hallway is to the " "north while more of the dining path is to the west. " "\n\n"); add_item(({"table","chair","firewood"})," The table and chairs " "seem to have been victims of the battle. There is not much " "of them and cannot be of any use except for firewood.\n"); add_item(({"floor","bone","weapon"})," The floor serves as a final " "resting place for those thad died in battle and their broken " "weapons.\n"); add_item(({"wall","blood","stain","chink","marks"})," The walls " "seem to indicate the severity of the battle. There is an " "incredible amount of blood sploched upon the wall and there " "are marks where a weapon bit into the wall all over the " "place.\n"); add_exit("west",CASTLE +"orc12","path"); add_exit("north",CASTLE +"orc07","path"); }