inherit "/obj/monster"; #include "path.h" void setup(){ set_short("Alligator"); set_name("alligator"); add_alias("gator"); set_main_plural("Alligators"); add_plural("gators"); add_plural("alligators"); set_long("This is a large alligator. This creature is deadly. You" " had better watch out. He just might be looking for a" " good warm meal.\n"); set_level(15); set_max_hp(50); set_str(26); set_con(15); set_dex(15); add_property("nosteal", 1); command("eq"); } void do_death(object att){ write("With one mighty stroke you cut off the Alligators head!\n"); tell_room(environment(att), att->query_cap_name()+" takes one" " mighty slice at the alligators head and cuts it off.\n"); clone_object("/d/newbie/lizard/items/ghead")->move(environment(att)); ::do_death(); }