inherit "/std/room"; #include "path.h" void setup () { add_property("no_undead",1); set_short("Realm of the Gnome: Macedonian Tunnel"); set_light(40); set_long("\nRealm of the Gnome: Macedonian Tunnel\n\n" " This room is long and appears to be in a cylindar type shape " "Much like someone took a tube and just hollowed out this tunnel. " "The walls are of packed earth, and seem very dry. This tunnel is just " "big enough for you to stand in, but that is about it. Although " "the walls appear to get slightly damp to the southeast, and seem to " "stay quite dry to your north and south.\n\n"); add_item(({"wall","walls","ceiling","floor"}),"The walls and " "ceiling here are kinda mixed as far as dryness goes. To the north " "and south they appear to be quite dry, but as you look to the " "southeast they seem to become damp.\n\n"); add_exit("south",UNDER +"under17","path"); add_exit("north",UNDER +"under06","path"); add_exit("southeast",UNDER +"under18","path"); }