#include "path.h" inherit FORESTROOM; #define NUM 2 void setup() { set_light(60); add_property("no_undead",1); set_short("Realm of the Elf: Deep in the High Forest"); set_long("\n Realm of the Elf: Deep in the High Forest.\n\n" " This looks like a very gloomy and unsecure part of the forest. " "There are a lot of large trees and bushes around here." "\n\n"); add_item("tree","The trees are covering the sky above you.\n"); add_item("bush","The bushes are covering the view in all directions.\n"); add_item("forest", "The forest seems to be inhabited by lots of wildlife. " "Everywhere you look, you see small animals moving around.\n"); add_exit("east", ROOM+"fo8", "road"); add_exit("north", ROOM+"fo3", "road"); add_exit("south", ROOM+"fo12", "road"); set_zone("forest"); }