#include "path.h" inherit "/std/outside"; void setup() { set_short("The Elven Forest \n"); set_light(LIGHT); add_property("no_undead",1); set_long("The Elven Forest. \n\n" " This part of the forest is dimmer than most. You look up to see " "that the leaves are blocking out much of your sunlight. The path through here " "is extremely easy to see, as the smallest plants have died from so much " "lack of sunlight. The path, now that you have an unobscured " "view of it, is not really a dirt path as you first thought. " "Now that you can see it, you can tell that at one time this " "was a gravel road." "\n\n"); add_item(({"tree","trees","forest"}),TREE); add_sound(({"birds","wildlife","bird","songs"}),BIRDS); add_feel(({"ground","dirt","floor"}),GROUND); add_exit("southwest",ROOMS+"elf14.c","path"); add_clone(CHAR+"squirrel.c",2); add_clone(CHAR+"rabbit.c",1); }