/* The set_base_monster thingie.. * Hopefully to make it easier to make monsters. * Baldrick. */ inherit "/obj/monster"; #define MONSTER_TABLE "/table/monster_table" void set_base_monster(string lookup) { mixed *data; int i; data = MONSTER_TABLE->get_monster_data(lookup); /* Look in the monster table for the lookups.. */ } /* void set_base_monster */