#include "path.h" inherit "/std/room"; void setup() { set_short("Dwarfen Storeroom."); set_long("This is a long disused storeroom with various bit of " "equipment etc scattered arround. Among the debris you " "notice a small sack which is bulging. There are various " "metal items but even you have trouble seeing what is actually under " "all the dust. You hear the currying off feet...damned " "those rats.\n"); add_property("no_undead",1); set_light(80); add_item("Sack", "This is a small but strong sack.\n"); add_item("Metal", "This is generally rusted but you can make out a " "Small axe. The rest of the items are too hidden.\n"); add_item("Debris", "This is dirty and smelly, p'haps leave it alone?.\n"); add_item("Rats", "These are dark furred creatures.\n"); add_alias("sack", "Sack"); add_alias("metal", "Metal"); add_alias("rat", "Rats"); add_alias("rats", "Rats"); add_alias("debris", "Debris"); add_exit("west", PATH+"dwarf.c", "door"); }