inherit "/std/room.c"; #include "path.h" void setup() { set_short("Cave of Gloom: Branching Path\n"); set_long("Cave of Gloom: Branching Path\n" " The cave slopes continually upward to the north and to the east. To the south " "there appears to be some kind of a large room. Scraping noises fill the cave in a " "melody of eeriness and fright. You can just make out a shadow of something to the " "north, as well. " "\n\n"); set_light(80); add_item("shadow","You cannot quite tell what it is from here, maybe you should go closer?\n"); add_item("wall","Upon further inspection, the brown substance on the wall appears to be dried blood.\n"); add_item("moss","The phospherescent moss covers the cave in small patches"+ "imbedded into the ceiling providing barely enough light to see.\n"); add_feel("wall","The wall is slimy to the touch.\n"); add_smell("cave","The cave smells musky and earthy, the way all caves smell.\n"); add_sound(({"noise","scraping","fear","eeriness","echo"}),"The noises bounce off of " "the walls, making it difficult to pinpoint the sound, but it appears to come from the " "East.\n"); add_feel("moss","Try as you might, the moss is too high to reach.\n"); add_exit("south",CAVES+"cave8.c","path"); add_exit("north",CAVES+"cave12.c","path"); add_exit("east",CAVES+"cave11.c","path"); }