#include "path.h" inherit "/std/room"; #define LIMIT 2 int foo = 0; void reset() { foo = 0; } void setup() { set_light(50); add_property("no_undead",1); set_short("City of Dendall: Farm"); set_long("\nCity of Dendall: Farm\n\n" " The back section of the farm is cloaked in dark, writhing " "shadows. An eerie luminescence animates the strange crops grown " "by the Duergar farmers of this region. Looking through the darkness, " "you note that the main crop of this farm is mushrooms. It is from " "this fungi that what little light there is here emanates. Rumor has " "it that some of these mushrooms have healing properties, but that " "others can kill you.\n\n"); add_item("shadow", "Dark shadows dance across the crops growing on this " "small section of the farm.\n"); add_item(({"light", "luminescence"}), "The fungi growing all around you " "emit a pale, green light which casts strange shadows across " "the farm.\n"); add_item("crop", "The only crop you recoginize is the mushrooms. The " "rest are strange exotic plants that only a Duergar grandmother " "would know.\n"); add_item("darkness", "The darkness that hovers, embracing all of the " "underdark covers this area like a shroud.\n"); add_item(({"mushroom", "fungi"}), "As you study the strangely glowing " "mushrooms, you try to figure out which are poisonous. Perhaps " "it would help to pick a few for closer examination.\n"); add_item("farm", "Duergar farmers are a rare breed, most prefering " "to devote their lives to mining in the deep forges or in " "service to Grimbrand. This particular farm is a study in " "the meticulous orderliness of the Duergar. Neat rows of " "crops grow in abundance, awaiting harvest.\n"); add_exit("south",HERE+"den07","road"); add_exit("east",HERE+"gate","path"); set_zone("farm"); }