inherit "/std/room"; #include "path.h" void setup () { add_property("no_undead",1); set_short("Realm of the Gnome: Macedonian Tunnel"); set_light(40); set_long("\nRealm of the Gnome: Macedonian Tunnel\n\n" " This area of the tunnel appears as if it was formed when an " "area caved in. The walls are of lose dirt and appear as if they could " "give way at any moment. To your east the walls seem to be a bit " "sturdier, but that is due to the fact that water has turned the " "dirt to clay. To your north and northwest, however, the walls appear " "quite dry.\n\n"); add_item(({"wall","walls","floor","ceiling"}),"You try not to look too " "close because you are afraid that the walls and ceiling might cave in at your slightest " "touch. The dirt here is barely held together by what moistre there is in " "the room turning the dirt to clay.\n\n"); add_exit("north",UNDER +"under13","path"); add_exit("east",UNDER +"under18","path"); add_exit("northwest",UNDER +"under12","path"); add_clone(CHAR+"bat.c", 1); }