#include "path.h" inherit ROOM+"baseroom"; void setup() { my_setup(); set_short("Realm of the Lizard : Swamp"); set_long("Realm of the Lizard : Swamp.\n\n" "You are standing up to your waist in a murky poisoned swamp. " "The water is a waste, vamped of its resources and left a poisonous wasteland. " "There is a thin disgusting film on the water that sticks to almost anything. " "The water is poisoned beyond the point that it can support life. " "Dead skeletons of a once florishing forest lay in grim remembrance of there past.\n\n"); set_light(80); add_exit("east",ROOMS"swamp09.c","path"); add_exit("northeast",ROOMS"swamp08.c","path"); add_exit("north",ROOMS"swamp06.c","path"); add_exit("northwest",ROOMS"swamp05.c","path"); add_exit("west",ROOMS"swamp04.c","path"); // add_exit("south",ROOMS".c","path"); }