.\"displays a message to the current player .DT receive Discworld driver help receive Name .SI 5 receive() - displays a message to the current player .EI Synopsis .SI 5 int receive(); .EI Description .SP 5 5 This efunction is an interface to the add_message() function in the driver. Its purpose is to display a message to the current player. It returns 1 if the current object is interactive, 0 otherwise. Often, receive() is called from within catch_tell(4) or receive_message(4). .EP See also .SI 5 catch_tell(4), receive_message(4), message(3) .EI