#include "path.h" inherit "/std/outside"; void setup() { add_property("no_undead",1); set_light(LIGHT); set_short("Island of Maroek: The Forest"); set_long("Island of Maroek: Forest Path\n\n" "The large trees continue to form a canopy high above you, letting only enough light " "filter through so that you aren't blinded by it. There is a large tree to your south " "which has an arc cut through it, leading to what appears to be a large cleared out " "area. " "\n\n"); add_clone(CHAR+"strag_human.c",1); add_clone(CHAR+"murd_beggar.c",2); add_exit("west",ROOMS+"half3.c","path"); add_exit("north",ROOMS+"half10.c","path"); add_exit("south",ROOMS+"square.c","path"); add_exit("east",ROOMS+"half5.c","path"); }