#include "path.h" inherit "/std/outside"; void setup() { set_short("The Elven Forest \n"); set_light(LIGHT); add_property("no_undead",1); set_long("The Elven Forest. \n\n" " It seems you have stumbled upon a dead end. Oh well, you " "can always just retrace your steps." "\n\n"); add_item(({"tree","trees","forest"}),TREE); add_sound(({"birds","wildlife","bird","songs"}),BIRDS); add_feel(({"ground","dirt","floor"}),GROUND); add_exit("south",ROOMS+"tavern.c","hidden"); add_exit("west",ROOMS+"elf9.c","path"); add_clone(CHAR+"deer.c",1); add_clone(CHAR+"rabbit.c",1); add_clone(CHAR+"forlarren.c",1); }