//Edited by Goodfoot 21-04-95 #include "path.h" inherit ROOM+"baseroom"; void setup() { my_setup(); set_short("Realm of the Lizard: Musty Swamp"); set_light(60); set_long("\nRealm of the Lizard: Musty Swamp\n\n" " A bit further on the path, and you still have " "this feeling of dejavu. The air is a bit dark here, and the " "smell of the swamp stings your nostrels. The trees are still " "very sparce, but are coming up more frequently now than " "before. Some of these strange vines are hanging here.\n"); add_property("no_undead",1); add_item("path","The path you realize you are actually following " "is still a bit hard to see, but it gets better.\n"); add_item("vine","It's just another one of those huge vines seemingly " "groving around this parts. It's even a bit larger then the " "last one you saw.\n"); add_exit("southwest",SWAMP +"lizard09","room"); add_exit("northwest",SWAMP +"lizard01","room"); }