<HEAD> <TITLE> reload_object - return an object to its just-loaded state </TITLE> </HEAD> <BODY BACKGROUND=http://www.imaginary.com/~beek/gifs/bg.jpg TEXT=#000000 ALINK=#FFFF00 VLINK=#550000 LINK=#000099> <center> <H1> reload_object - return an object to its just-loaded state </H1> </center> <p> <b> void reload_object( object ob ); </b> <p> When reload_object() is called on `ob', all the driver-maintained properties are re-initialized (heart_beat, call_outs, light, shadows, etc), all variables are re-initialized, and create() is called. It has a similar effect to destructing/reloading the object, however, no disk access or parsing is performed. <p> See also: <A HREF=new.html> new </A>, <A HREF=clone_object.html> clone_object </A>, <A HREF=destruct.html> destruct </A> <p> <HR> <ADDRESS> <A HREF=http://wagner.princeton.edu/~tim> Tim Hollebeek </A> <p> <A HREF="http://www.imaginary.com/~beek/"> Beek </A>@ZorkMUD, Lima Bean, IdeaExchange, TMI-2, and elsewhere </ADDRESS>