./"determine if a player is in the editor .DT in_edit Discworld driver help in_edit Name .SI 5 in_edit() - determine if a player is in the editor .EI Synopsis .SI 5 int in_edit(object default : F_THIS_OBJECT); .EI Description .SP 5 5 Returns 1 if the given object is in the editor. .EP See also .SI 5 ed(3) .EI