#include "path.h" inherit ROOM+"baseroom"; void setup() { my_setup(); set_short("Realm of the Lizard: Musty Swamp"); set_light(60); set_long("\nRealm of the Lizard: Musty Swamp\n\n" " You have ventured farther into the swamp. Despite " "the fact that you are deeper into the swamp, it has " "become a little less dense. Still no trees to speak " "of but the foliage close to the ground has changed " "a little. The upper level of the swamp has become " "less dense but the foliage near the floor is growing " "denser by the step. \n\n"); add_property("no_undead",1); add_item("foliage", "These vines are creepy, they seem to " "move on their own. As you walk they snatch at " "your feet and legs. You should watch your step. \n\n"); add_item("trail", "The trail you were following is quickly " "being enveloped by these strange vines. \n\n"); add_item("foliage", "The foliage here looks nothing like " "the plant life from the other side of the swamp " "where you're from. \n\n"); add_exit("west",SWAMP +"lizard01","room"); add_exit("southeast",SWAMP +"lizard06","room"); }