#include "path.h" inherit "/std/outside"; void setup() { add_property("no_undead",1); set_light(LIGHT); set_short("Island of Maroek: The Forest"); set_long("Island of Maroek: Forest Path\n\n" "You are deep within the Maroek forest. To your north, you can just barely catch a glimpse " "of a small mountain pushing out of the forest. There is also a foul smell in the " "air which you just noticed. " "\n\n"); add_smell(({"here","foul","room"}),"The smell is barely noticable, but the breeze " "seems to carry the scent of something long dead from the north.\n"); add_clone(CHAR+"buzzard.c",4); add_exit("east",ROOMS+"half7.c","path"); add_exit("north",ROOMS+"half12.c","path"); }