// The goblin Newbie Area // Made by Tek and Allonon May 1995 #include "path.h" inherit "/std/room"; void setup() { // Descriptions... set_short("Realm of the Goblin: Gloomy Tunnels"); set_light(20); set_zone("newbie_tunnel"); set_long("Realm of the Goblin: Gloomy Tunnels\n\n" " Bare rock is all around you except to the southwest and north. " "To the southwest you see what appears to be a bridge over a hole of some kind. " "To the north the tunnel appears to be getting wider and looks " "like it has been traveled in recently. Although no footprints go " "any farther to the southwest must mean something.\n\n"); add_property("no_undead",1); add_item(({"roof"}), "There is water dripping fom the stone above your head as you look up" " some dirty water falls into your eyes blinding you for a moment.\n"); add_item(({"floor"}), "The floor is compleatly smooth stone except for the occasional" " pile of goblin excrement.\n"); add_item(({"wall", "rock"}), "The walls here are dark and damp. They are covered " "with moss and fungus. Some places there are " "bodily wastes smeared up on the walls. The " "sight of it is disgusting.\n"); add_item("bridge","You see a bridge of some sort, can't tell much " "about it from this distance.\n"); add_item("hole","Some kind of hole or crack in the ground, " "can't see much from this distance.\n"); add_item(({"moss", "fungus"}), "The moss and fungus probably grow here " "because the walls are so damp and wet.\n"); // Items... add_exit("north",ROOM+"ngob34.c","path"); add_exit("southwest",ROOM+"ngob49.c","path"); // Exits... add_clone(CHAR+"drole.c",1); } /* setup() */