<HEAD> <TITLE> tell_object - send a message to an object </TITLE> </HEAD> <BODY BACKGROUND=http://www.imaginary.com/~beek/gifs/bg.jpg TEXT=#000000 ALINK=#FFFF00 VLINK=#550000 LINK=#000099> <center> <H1> tell_object - send a message to an object </H1> </center> <p> <b> void tell_object( object ob, string str ); </b> <p> Send a message 'str' to object 'ob'. If it is an interactive object (a player), then the message will go to him, otherwise it will go to the local function "catch_tell()". <p> See also: <A HREF=../interactive/write.html> write </A>, <A HREF=../interactive/shout.html> shout </A>, <A HREF=../interactive/say.html> say </A>, <A HREF=tell_room.html> tell_room </A>, <A HREF=../../applies/interactive/catch_tell.html> catch_tell </A> <p> <HR> <ADDRESS> <A HREF=http://wagner.princeton.edu/~tim> Tim Hollebeek </A> <p> <A HREF="http://www.imaginary.com/~beek/"> Beek </A>@ZorkMUD, Lima Bean, IdeaExchange, TMI-2, and elsewhere </ADDRESS>