#include "path.h" mapping shop_shelves, smithy_shelves; create() { shop_shelves = ([ ARMOUR+"padded" : ({ 2, 2 }), ARMOUR+"studded" : ({ 2, 2 }), ARMOUR+"leather" : ({ 2, 2 }), ARMOUR+"ringmail" : ({ 1, 1 }), WEAP+"dagger" : ({ 3, 1 }), WEAP+"flail" : ({ 2, 2 }), WEAP+"glaive" : ({ 2, 1 }), WEAP+"long_sword" : ({ 1, 1 }), WEAP+"morning_star" : ({ 2, 1 }), ]); smithy_shelves = ([ ARMOUR+"scalemail" : ({ 1, 1 }), ARMOUR+"chainmail" : ({ 1, 1 }), ARMOUR+"leather" : ({ 2, 2 }), ARMOUR+"helmet" : ({ 2, 2 }), ARMOUR+"med_shield" : ({ 1, 2 }), ARMOUR+"sma_shield" : ({ 2, 1 }), ]); } /* create() */ mapping query_shelves() { if(file_name(previous_object())== TOWN+"town09") return smithy_shelves; if (previous_object()->query_short()== "Realm of the Orc: Snaga's Equipment Shop") return shop_shelves; return 0; }