#define SKILL_NAM 0 #define SKILL_LVL 1 #define SKILL_EXP 2 #define SKILL_BIT 3 #define SKILL_ARR_SIZE 4 #define SKILL_OB "/std/skills" #define COST_DIV 10 /* * These are used in /std/living/skills.c for the training/learning of skills. * The skilltree, or just the base of it, the rest is added upon needs * Instead of a global skilltree, we will have a skilltree for ever player. * Baldrick, july '95. */ #define O_SKILL 0 #define O_NUM 1 #define O_LVL 2 #define O_XP 3 #define O_OTHER_PER 4 #define DEFAULT_COST 500 #define DEFAULT_XP_COST 2000 #define STD_SKILLS ({ \ "str", 0, 0, ({ \ }), \ "dex", 0, 0, ({ \ }), \ "con", 0, 0, ({ \ }), \ "int", 0, 0, ({ \ }), \ "wis", 0, 0, ({ \ }), \ "cha", 0, 0, ({ \ }), \ })