#include "path.h" inherit "/std/outside"; void setup() { set_short("Hidden Path"); set_light(LIGHT); add_property("no_undead",1); set_long("Hidden Path. \n\n" "You ack.\n" "For some unknown reason you start growling at the imp.\n" "This forest is darker than your normal everyday fores area. " "You can feel evil emanating from the trees and grass. You feel" " really unwelcome in this area." "\n\n"); add_item(({"tree","trees","forest"}),TREE); add_sound(({"birds","wildlife","bird","songs"}),BIRDS); add_feel(({"ground","dirt","floor"}),GROUND); add_exit("south",ROOMS+"hp1.c","hidden"); add_exit("north",ROOMS+"hp3.c","hidden"); add_clone(CHAR+"wood_imp.c",1); add_clone(CHAR+"spider.c",2); }