#include "path.h" inherit ROOM+"baseroom"; void setup() { my_setup(); set_short("Realm of the Lizard : Swamp"); set_long("Realm of the Lizard : Swamp.\n\n" "You tread deeper into the gloomy swamp. " "Dark, mangled trees close about you, further diminishing the already scarce light. " "Their dead leaves litter the squalid ground. " "The muddy path continues ahead of you to a dreary pond. " "The water is a green poisonous muck with an unholy steam hanging on its surface. " "The trees inhabiting it have long since died from their prolonged stay in the poisonous waste.\n\n"); set_light(80); add_item("path","You are on a muddy path leading down to a murky swamp. " "Your feet stick in the mud as you walk, making little thooking sounds as you pull your foot out.\n\n"); add_item("trees","The trees in this area are nothing but skeletons, grim reminders of the once thriving forest.\n\n"); add_item("swamp","The path leads up to a murky swamp. " "The water is a putrid muck, poisonous and devoid of life.\n\n"); add_exit("northwest",ROOMS+"lizard18.c","path"); add_exit("southeast",ROOMS"swamp02.c","path"); }